from 2010 to 2017
Growing up in LA i admired everything about Hollywood. My dream was to tell the next great american story through cinema. This is a compilation of the work i've done in media, motion graphics, and film in 2011. The work ranges from illustration to design and composition to animation and 3d modeling. It's where my career started as a designer.
After 3 years in entertainment and television i was looking for a new challenge. I joined a super talented team at Google where I was able to be a big part of several android releases and new app launches. My career at Google culminated with the launch of the new design system we called Material Design.
Loading sucks and let's make it fun. Make it feel continuous and never ending, never losing momentum.
Users are in total control of objects when they want to be, they can even take objects out of their fields.
Sometimes breaking out isn't always destrutive. But instead you break out of a field to join another. Flinging content and casting to another device is a prime example.
Sharing content is another way to break out of a field, where the physics of the direct object are shared between the two devices.
Don't make it work too hard. Make the computer work and make the objects grow and adapt their shape. We don't need to zoom in and make a user travel large distances, let's bring objects to them in a simple and direct way.
Whether it comes from inside the touch area or outside on the hardware, touch invigorates the UI
After a great run at Google I decided I wanted to get back to working more hands-on with technology and design. I joined Uber to lead the next generation of experiences where we launched a redesigned app for both Riders and Drivers.
Solid objects on a two-dimensional surface so as to give the right impression of their height, width, depth, and position in relation to each other when viewed from a particular point
When a rider wants more information, we give them a fresh perspective, a different view of the world.
We use depth to drive focus, we elevate objects so you have an understanding of how they’re built and where they belong.
I now currently spend time working with and advising startups as well as building some personal experiments.